has anyone found a final response, workaround, anything?..
Jeff of Unity suggested to check the release notes of new Unity versions but on the other hand he indicated that the issue was one of Apple but I didn’t find anything.
Our problem is that we are still stuck on the same errors from Mac Store mentioned by dcheglakov at the very beginning of the above post and obviously we are still unable to publish.
I finally did it. Thanks to the guys from the FMOD forum.
Unity Editor
Select Mac Platform and architecture set Intel 64 + Apple silicon
Check Create XCode Project
Project Settings > Player > Other Settings check Mac App Store Validation under Mac App Store Options section
Build project
XCode
Signing and Capabilities - add App Sandbox and In-App Purcahse
Go to XCodeProject/AppName/Plugins/unitypurchasing.bundle/Contents/info.plist
Change Bundle identifier from com.unity.purchasing.unitypurchasing to com.unity.purchasing.unitypurchasing.your.app this ID must be unique across all of your apps
IMPORTANT Now you need to remove signature from unitypurchasing.bundle by running this command in the terminal codesign --remove-signature unitypurchasing.bundle
Archive and Distribute App from the Organizer.
I hope this helps. I’ve finally updated all my apps and distributed a new one.