Hi! As mentioned above, is there any way to use output color from first pass fragment shader in second pass? I would be grateful! )))))
EDIT: Sorry i misunderstood.
Depends what you want to do with it… but not without GrabPass - which is Pro only.
If it’s very simple maths - like multiply by a value or add a value, then the blending modes will let you do that.
I want to use output fragment color from first pass to offset UVs coordinates in second pass depends on rgb values…
Yeah, you’ll need to use a GrabPass then. Which requires Pro render textures.
Why do you need two passes?