I’m wring a CGPROGRAM shader with #pragma glsl.
I keep running into issues such as:
/* NOTE: GLSL optimization failed
0:337(28): error: bit operations require GLSL 1.30
0:337(28): error: type mismatch
0:337(43): error: bit operations require GLSL 1.30
0:337(43): error: type mismatch
*/
And
Shader error in '': GLSL vertex shader: 308:
ERROR: 'float4x2' : not supported in pre-GLSL1.20 at line 23
I am completely okay with targeting up to GLSL version 3.30.6.
How do I get the shader compiler to target a higher version?