I have a simply metallic chain made of 5 rigidbodies, 4 of which are character joint.
The chain reacts well when I rotate the root around.
But if I move the root, the chain stay static, like if world motion doesn’t impact it.
What am I missing?
I have a simply metallic chain made of 5 rigidbodies, 4 of which are character joint.
The chain reacts well when I rotate the root around.
But if I move the root, the chain stay static, like if world motion doesn’t impact it.
What am I missing?
can u send a video from that or just take a screen shot of ur joint
Hey!
If the main character rigidbody was not rotated by physics api like AddTorque() or character animation body is not set to Kinematic rigidbody,
any physics system that was attached to the character will not work.