Chaining image effects

Has anyone got some advice on how to reduce the amount of rendertextures that are created when stacking several image effects?
Many of them just use depth, scene texture and possibly a downsampled scene texture, and rerendering everything for each of them is incredibly wasteful.
It should be possible to just create shared rendertextures in some sort of manager and use them in imageeffect scripts, but I haven’t really started work on it yet.
Has anyone implemented something like that?

Write your own and combine the effects you want into one. That wouldnt make much difference though.