Hello, I’m new to working with terrains in Unity3D, and I’ve recently built a game using one. However, I’ve encountered an issue where the player moves through the terrain as if it’s not there. I’ve experimented with solutions like Physics materials, mesh colliders, box colliders (on the player), and Rigidbody, but none of them have resolved the problem.
Simply add a
Collider component to your object and make sure
Is Trigger is set to
False, that’ll prevent the object from falling through Unity’s Terrain.