Hello, I’m new to working with terrains in Unity3D, and I’ve recently built a game using one. However, I’ve encountered an issue where the player moves through the terrain as if it’s not there. I’ve experimented with solutions like Physics materials, mesh colliders, box colliders (on the player), and Rigidbody, but none of them have resolved the problem.
Simply add a Collider
component to your object and make sure Is Trigger
is set to False
, that’ll prevent the object from falling through Unity’s Terrain.