chanching "bake" plans

Hi men…

I´m giving up with blender´s bake system, I just found another program to bake, they say this is great
it is Xnormal.

But i read in Unity and Xnormal, they use Power of two textures, how do i convert my texture into a power of two one… ?, both are used by the engine and baking program,

thank you!

Just resize them in a paint package like Photoshop or Gimp and save. The textures will need to be of sizes: 128, 256, 512, 1024 etc. If your textures sizes between these then I normally scale down as up will make things blocky etc. Unity can do this resizing for you, not sure about XNormal. IMO it always good to resize yourself so you what’s going on.

I’m guessing you are talking about your models diffuse textures.

Regards,
Matt.