Hi,
We have a nice feature in Unity that let you drag and drop sprite to a PolygonCollider2D component and it generates the collider for you. Is there a way to use this feature in runtime? I checked documentation and other forums releated to this topic and I was unable to come out with any solutions.
If this feature is not available in runtime is there a way to do it manually by first reading the mesh from spriterenderer and then puting it into PolygonCollider2D?
tkok