I’d like a text based dialogue system, similar to a Bethesda game like Fallout or Elder Scrolls.
I’ve got Ink integrated, and most of that works, I’m just having trouble switching between action maps for the Gameplay and UI.
I’ve tried:
InputManager.Gameplay.Disable();
InputManager.UI.Enable();
That works within the specific script, but not across the entire project.
I could systematically pull all of my scripts and and run this, but that might be expensive?
Is there a cleaner way of switching between action maps across the entire project that I am unaware of?
I know this is a beginner question and should be simple, but it’s been eating up a lot of my time looking for an answer on forums, videos, and manuals.
Much appreciated.