I have a number of GameObjects of different size, with colliders attached - either a single sphere or cylinder. I’d like to be able to set the agent size programmatically, instead of creating a lot of different agents in the UI. Ideally, just copying the collider size directly over to the agent. Is this possible? Any suggestions about how to approach?
I get that the agents are round, so I’ll likely be using either the sphere directly or the full length of the cylinder.
Mostly I just want to know if this is remotely feasible, or if I should just create a set of agents in the editor as best approximations.