Hi,
in the pre-written script made by Unity, to make the camera follow an object, i would like the angle to not point towards “0” (eulerAngles.y here) but a bit more up, so that the camera is not pointing to the feet of my character.
But i can’t find out how to modify this, when i directly change the eulerAngle to a number, it rotates itself around the character from left to right instead of up/down.
Would you know how i could achieve this? (make the camera look a bit up, towards the trunk of the character for example)
Here is the code of the script attached to the camera (ball is the target) :
// Calculate the current rotation angles
Debug.Log("ball.eulerAngles.y : "+ball.eulerAngles.y);
var wantedRotationAngle = ball.eulerAngles.y;/* HERE, if i change the angle, it goes left/right instead of up/down) */
var wantedHeight = ball.position.y + height;
var currentRotationAngle = transform.eulerAngles.y;
var currentHeight = transform.position.y;
// Damp the rotation around the y-axis
currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
// Damp the height
currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
// Convert the angle into a rotation
var currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
// Set the position of the camera on the x-z plane to:
// distance meters behind the ball
transform.position = ball.position;
transform.position -= currentRotation * Vector3.forward * distance;
// Set the height of the camera
transform.position.y = currentHeight;
// Always look at the ball
transform.LookAt (ball);
}
Thanks