Change blend time on the fly

Hi,

I have these cinematics that use their own cameras, when the cinematic is done they will blend to the normal gameplay camera, but I have the option to skip the cinematic at any stage, in such case I would not like to blend but to cut to the gameplay camera.

What would be the best approach to do this?

If you just stop the timeline, control will be returned to the gameplay camera without blending.

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Thanks @Gregoryl ! I had a default blend different from “Cut” in the brain and bacuse of that it wasn’t working :sweat_smile: