Hello everybody!
Is there a way to get access to those values in blender tree through code?
I need to replace animation clips at runtime in my animator. And I found that I can do this with AnimatorOverrideController, that works fine. But the problem is, different animations have different speed.
I replace Idle and Walk animations in blend tree, but I need to make walk animation faster when character moves on maximum speed. For example if we look at the screenshot, I need to make last scaler not 1.3, but 4.
Is there a way to do this?