Hi,

I've got a 3d model for the rooms of a house. The model was delivered by the designer for the furniture and he has only modelled those walls where he had to design something. For example:

  1. Room1: He modeled the furniture and the floor but no walls.
  2. Room2: He modeled the furniture, the floor and the walls because there's a TV on the wall.

As a consequence the wall's normals are correct for Room2 but not implemented for Room1. standing in Room1 I can look "through" the wall into Room2. Is it posiible to change the camera settings in order to draw the walls vertices although their normals don't face the camera ?

No...potentially you could use a shader that renders both sides of polygons, but the lighting will be wrong. The only real way to fix the problem is for the walls to be modeled correctly.