I am trying to wrap my brain around this. I have a player who can activate a mower. When that happens the mower just becomes a child of the Player. But if the player activates the mower and isn’t centered to the mower it lookds funny.
Example:
I have a GameObject on the mower that I am trying to use to line up with the player when you activate it. This would make it easier just moving that anchor point in the inspector. What I am trying to end up with is this:
I tried moving the mowers ‘localposition’ but I know my calculations are wrong. I would show what I did but their is no need since it is simply wrong.