How would I go about changing the color of individual particles?
I am looping through all my particles, and setting the color like this:
particleArray*.color = mycolor;* Where particleArray is later set to the object’s ParticleEmitter.particles property. This is having no effect, and the particles remain their default pink color. Thanks.
Pink is the color Unity draws things with when something’s wrong with a material, like if it’s missing entirely, or if a shader failed to compile. Could this be your problem?