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How would I go about changing the color of individual particles?
I am looping through all my particles, and setting the color like this:
particleArray*.color = mycolor;*
Where particleArray is later set to the object’s ParticleEmitter.particles property.
This is having no effect, and the particles remain their default pink color.
Thanks.
[Comment converted to answer]
You’ve done it the same as in this article? http://unity3d.com/support/documentation/ScriptReference/ParticleEmitter-particles.html
Pink is the color Unity draws things with when something’s wrong with a material, like if it’s missing entirely, or if a shader failed to compile. Could this be your problem?