Change Colour from String

using UnityEngine;
using System.Collections;

public class texttest1 : MonoBehaviour {
	/*
	All variables are made public in order to be viewed easily in The Inspector…
	*/
	public string Text = “Enter Text here”;
	public bool Toggle = false;
	public Color change= Color.blue;
	void Start(){
		
}
void Update(){
	if(Text == null)
		Debug.LogError(“Input Text is currently not there. Please enter something.”);
	elseif(Text == “clear”){Text = null;}
	elseif(Text == “Color.blue”){camera.backgroundColor = change}
	else{Debug.Log(Text);}
	if(Toggle == True) {Text = null;}
}
void OnGui(){
	Text = GUI.TextField(new Rect (25, 25, 100, 30), Text );
	Toggle = GUI.Toggle (new Rect(25, 125, 100, 30), “Toggle”);
}
}

I want to change this code so that, when one enters a colour, the camera.backgroundColor changes to what was entered. Is there any way I can take the string input and assign it as a colour? I already placed a short line for the input being blue.

Create a Dictionary, specifically Dictionary< string, Color >, and assign a bunch of strings with the appropriate Colors. Naturally you’d want to check if the string exists in the dictionary when the user enters a string.

Yes.

Use a switch statement.

eg

switch(myString){
   case "red": 
      camera.bachgroundColor=Color.red;
      break;
   case "blue":
      camera.bachgroundColor=Color.blue;
      break;
}

Alternately you could put the colors in a Dictionary with the string as the key and the color as the value.

Finally, you could specify the color in numbers in a string (e.g. “255,128,7”), parse them out, and use the Color constructor that takes RGB values.