Change Configurable Joint Origin - Homing Missile

Hi,

I’m trying to create homing missiles that are driven by the physics system.

I’ve managed to get the missiles to rotate towards the target using the target rotation property on a configurable joint.

The only problem is that I want it to rotate around the back of the missile not the centre.

Any ideas?

The code I’m using to calculate the Target Rotation is :

Joint.targetRotation = Quaternion.Inverse(Quaternion.LookRotation(Target.position - this.transform.position));

Thanks

Can you move the pivot-point to the back of the missile?