Hello!
I use common graphics settings but with my custom diffuse shaders. They are specially created to work with vertex light only (non-important light objects). As far as I rightly understand I can use up to 4 lights in ForwardBase pass for one object. That amount is definitely small for me. How can I increase it to 10 at least? Do I need to read something about SRP?
bump
I think there are 2 options currently:
- Use standard render pipeline in deferred
or - Wait for deferred to be implemented in URP
The limit on lights in forward rendering has been around for as long as I can remember because of the massive performance impact of adding each light. You could also possibly work-around with priority of each light in the inspector component.