EDIT: This was a missing feature in Unity’s Windows standalone executable, and has been fixed for some time now. This should be a non-issue in any version >3.5.
Is it possible to change the default resolution settings while in the game, via a custom in-game options screen?
I am aware that you can change the actual running settings at runtime (which is what I’m doing now), but I would like my game to start at the settings the user defined in the in-game options screen and not be set to them once some script runs, because you end up with the screen flickering a few times before things settle.
You can also disable Resolution Dialog popup at the start of your standalone, so people won't be able to change the res (if that's what you want, perhaps you want that only changed through an in game menu...)
– clunk47