My team is working on an AR project in which the user is seeing small objects in a real environment. The problem that we are having is that having the default unit scale being 1 meter means that we often have to use sub 1 (.01) numbers for many variables such as distance ranges. Imagine an RTS game playing on your coffee table, but also a virtual human standing next to you. We need to have very fine control over the tiny units, but Unity doesn’t like such small numbers.
How can we change the default unit to centimeters? This isn’t an issue for bringing models in at the right scale, we can handle that.
Any suggestions?