Change DepthOfFieldModeParameter not working on URP

Hello, I prepared the code below as an example so that it is possible to verify the problem in a simple way.

Just have a camera in your scene, and add this code to it.

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

[RequireComponent(typeof(Camera))]
public class Codigo : MonoBehaviour {

    public GameObject ms_volumeObject;
    public Volume ms_volumeComponent;
    public VolumeProfile ms_volumeProfile;

    private void ConfigureMainCamera() {
        //Enable PostProcessingRenderer
        UniversalAdditionalCameraData camData = this.transform.GetComponent<UniversalAdditionalCameraData>();
        camData.renderPostProcessing = true;
    }
    private void GenerateVolumeObjectAndVolumeComponent() {
        //Volume Object
        GameObject newSphereVolume = new GameObject("VolumeObject");
        SphereCollider _colliderInstance = newSphereVolume.AddComponent<SphereCollider>();
        _colliderInstance.isTrigger = true;
        newSphereVolume.transform.parent = Camera.main.transform;
        newSphereVolume.transform.localPosition = Vector3.zero;
        newSphereVolume.transform.localRotation = Quaternion.identity;
        ms_volumeObject = newSphereVolume;

        //Volume Component
        ms_volumeComponent = ms_volumeObject.AddComponent<Volume>() as Volume;
        ms_volumeComponent.isGlobal = false;
        ms_volumeComponent.blendDistance = 0;
        ms_volumeComponent.weight = 1;
        ms_volumeComponent.priority = 0;
        ms_volumeComponent.profile = ms_volumeProfile;
        ms_volumeComponent.enabled = true;
    }
    private void GenerateNewVolumeProfile() {
        if (ms_volumeComponent != null) {
            ms_volumeProfile = ScriptableObject.CreateInstance<VolumeProfile>();
            ms_volumeProfile.Add(typeof(DepthOfField), false);
            ms_volumeComponent.profile = ms_volumeProfile;
            ms_volumeComponent.sharedProfile = ms_volumeProfile;
        }
    }

    void Start() {
        ConfigureMainCamera();
        GenerateVolumeObjectAndVolumeComponent();
        GenerateNewVolumeProfile();

        //
        VolumeProfile profile = ms_volumeComponent.sharedProfile;
        if (!profile.TryGet<DepthOfField>(out var depth)) {
            depth = profile.Add<DepthOfField>(false);
        }

        DepthOfFieldModeParameter _bokeh = new DepthOfFieldModeParameter(DepthOfFieldMode.Bokeh);
        depth.mode = _bokeh;
    }
}

As soon as the scene is started, a new Volume is created, adding DepthOfView, and the values are changed … everything seems to work fine, but it is not the case.

The simple act of changing the mode of DepthOfField through the code, makes it no longer work … I can change the properties of the profile generated through the inspector, but it does not show any results.

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