I looked through the documentation but I was not able to find how to list all audio devices and set the one that should be used.
On my system there are multiple audio devices and unity keeps using the wrong one (default).
The default I have set in windows is as it should be, but I’d like to use a different one in Unity - or rather, in the built game. It doesn’t matter to me if the Unity Editor keeps using the default device.
AudioSettings does have a method to list the devices, and AudioConfiguration does not have a device that one could set.
What namespace/class contains those settings?
no namespace/class contains those settings (cause there is no support for that)
my plugin solves it, but only partially - it allows passing audio data from existing AudioSource to another user configured device in the system - via OnAudioFilterRead, and per AudioSource - so it’s not applicable to all possible use cases, and not suitable for general redirection of completely all audio output from unity currently