Hi there,
Another noob issue. I am making a 2D shooter and I want one of the enemies to change direction, either after a predetermined amount of time, or when a certain XY point is hit… either way would be fine.
This is the code I have:
var Enemy01 : Transform;
var fWait = 3;
function FixedUpdate()
{
Wait();
}
function Wait()
{
transform.Translate(0.2, -0.2, 0);
yield WaitForSeconds(fWait);
transform.Translate(2, 0, 0); // This SHOULD just move the character to the left?!?!
}
It kind of works but the problem is… for some reason, he continues to move down slightly, as well as speeding up to the left. Not quite sure what’s going on.
I have probably done this a horrible way, being a noob, so any help would be muchly appreciated! And please try to keep it as simple as poss, as I’m quite dumb. LOL.
Cheers!