Change Emissivecolor and intensity in Play & build doesn't work ?!

Hey @all,

i have a room and planes for lighting with emissive on! i have a reflectionprobe and light probes too.

so when i change the color and intensity of these emissive materials in the editor it is all correct but in play modus and build it doesn’t make a change.
So my question is what i’m doing wrong?

thanks…

You need to tell the GI to update after changing stuff in the material.

Change emission with : Unity - Scripting API: DynamicGI.SetEmissive