Hello, i’ve been looking some information about my dilemma in the forums but still no luck, so here goes
I have a spritesheet with all the moves of a single character.
This includes a lot of moves, walk, jump, damage, berserk, celebration battle, etc.
also i have an animation tree which is surely a bad practice, since is too disordered
The order goes this:
- Animator component has a controller
- Controller has the states (seen in the image above)
- States has the animations
- Animations has the sprites
It works fine, and the animations are fluid, but there are a lot of characters (50 at least) which are having those behaviours as well, and i need to reuse those animations as much as possible.
Since all the spritesheets has the same width and height, and the characters are the same size, can i only replace the spritesheet and keep the same animator, controllers and animations? if not, what could I do?
Thank you so much for your atention, and sorry for my foreign English
State machines can be reused especially since all of your characters will be animated exactly the same.