Hi,
i’m making a skateboarding game but i have a problem with my first person controller
I want to use it as a third person controller to ride around , this works great .
I placed a 3d model of a skater as a child of my controller and setted the camera so you have third person view but when you ride against a wall or something , my model moves into the wall until the position of my controller , that’s because it’s a capsule .
But can i change that capsule to a box so when i collide with the wall or another game obj , my first person controller collides my whole 3d model ??
i have tried setting a box collider on it but it doesn’t work
hope you understand what i mean because my english isn’t so good
Thx.