Android and Ios can’t use dynamic character so i can’t use Guistyle.fontsize :(. So have solution to change font size in runtime instead import mmultiple fonts ?. Sory if my english bad
iOS can runtime size text by using 3DText objects and changing characterSize.
That’s a huge pain. If you want them to “stick to the screen” like regular GUIText, you almost have to set up a GUIcam. Almost easier to just pick 3-4 font sizes and stick with them.