Change font size through script?

I was wondering if there was some kind of code that can let me increase the size of a specific string. I made it so that if you are using the default pistol the UI will show an ∞ symbol but it is a little too small. Is there some kind of .fontsize = 14 type deal I could use to make it bigger? I read some of the threads on here but I don’t think they describe what I’m talking about. That or they went over my head. I don’t want to change the rest of the font size. Just that symbol. Here is the code.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class AmmoDisplay : MonoBehaviour
{
    private int ammoD;
    public Text ammoDisplay;   
    public Text reloadDisplay;
    public Text currentScore;
    private string defMax;

    
    void Update()
    {

        defMax = GetComponent<Shoots>().clip.ToString();
        
        if (defMax == "999")
        {
            defMax = "∞";
            
        }
          
        ammoDisplay.text = GetComponent<Shoots>().ammo.ToString() + "/" + defMax;


        currentScore.text = GetComponent<Score>().score.ToString();

        if (GetComponent<Shoots>().isReloading == true)
        {
            reloadDisplay.text = "Reloading...";

            
        }

        if (GetComponent<Shoots>().isReloading == false)
        {
                reloadDisplay.text = " ";
        }
    }
}

The Text component has a fontSize property. Make sure to check the docs for information on the class you’re utilizing: UI.Text