When player clicks on object the player (fps) is then moved to the position specified but I am having difficulty get the player then to face the right way to look at an object on the wall at the same time:
GameObject.Find("ScottController").transform.position = new Vector3 (-6.103598, 6.474478, 8.466862);
I have tried simialr ways to above for the rotation I was hoping it was something as simple as:
GameObject.Find("ScottController").transform.rotation = new Vector3 (0, 360, 0);
but I was wrong