Change from Input.GetKeyDown to Input.GetTouch

Hello,

Super simple question.

At the moment I make my character jump using:

if (grounded && Input.GetKeyDown (KeyCode.Space)) { rigidbody2D.AddForce(new Vector2(0,jumpForce)); }

I want to change this to work on a touch screen.

I would like to make it so the character will jump when the user taps anywhere on the screen.

I’m not sure there’s a question in there but, but get touch will work for touches. I use
Input.GetMouseButtonDown(0)
This will work for mouse clicks in the editor and will also work with touches on a device. Don’t have to write separate code for touchscreen device and editor unless you are doing something more complex with the touches other than what it looks like

if(Input.GetTouch(0).phase == TouchPhase.Began)
{
//jump
}

May be helpfull

  1. create script. for example player.cs

      public class PlayerController : MonoBehaviour
     {
          bool  swipeRight = false;
          bool  swipeLeft = false;
          bool touchBlock = true;
          bool canTouchRight = true;
          bool canTouchLeft = true;
    
         void Update()
         {
               swipeLeft = Input.GetKeyDown("a") || Input.GetKeyDown(KeyCode.LeftArrow);
               swipeRight = Input.GetKeyDown("d") || Input.GetKeyDown(KeyCode.RightArrow);
               TouchControl();    
              if(swipeRight)  //rightMove logic
              else if(swipeLeft) //leftMove logic
        }
    
       void TouchControl()
       {
             if(Input.touchCount  == 1 && Input.GetTouch(0).phase == TouchPhase.Began )
            {
                 //Jump logic 
             }
            else  if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved && touchBlock == true) 
           {
                  touchBlock = false;
                 // Get movement of the finger since last frame
                 var touchDeltaPosition = Input.GetTouch(0).deltaPosition;
                 Debug.Log("touchDeltaPosition "+touchDeltaPosition);
           
                 if(touchDeltaPosition.x > 0 && canTouchRight == true)
                {
                     //rightMove
                     swipeRight = true; canTouchRight = false;
                      Invoke("DisableSwipeRight",0.2f);
                  }
                  else  if(touchDeltaPosition.x < 0 && canTouchLeft == true)
                 {
                      //leftMove
                      swipeLeft = true; canTouchLeft = false;
                      Invoke("DisableSwipeLeft",0.2f);
                   }       
             } 
     }
    void DisableSwipeLeft()
     {
         swipeLeft = false;
         touchBlock = true;
         canTouchLeft = true;
     }
     void DisableSwipeRight()
     {
         swipeRight = false;
         touchBlock = true;
         canTouchRight = true;
     }
     }