Change gravity direction.

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I seem to recall that CharacterControllers can’t be re-oriented, they always have their ‘height’ aligned on the y-axis, so making the gravity upside down will result in the character standing on his head (among other things, isGrounded will probably not work).
You’ll have to come up with a custom controller solution, probably using kinematic rigidbody.
Alternatively, flip the world.

Well,okey,so can anyone please give me some script examples if its possible???

Physics.gravity = new Vector3(0, 9.81f, 0);

Try Edit->Project Settings->Physics

Looks to me like he rotates the entire level instead of messing with gravity.

Called it.
It’s the approach i took in this test ages ago
https://dl.dropboxusercontent.com/u/157182894/Builds/test/Gravity/Gravity.html

Thats what i need 100% i need example script or anything,please help me to do this!

I’m just rotating all the world geometry. I’m sure you can manage that.
If not, you need to do some (basic) tutorials.

wordl geometry? how to do that? dont you change gravity direction? Please if you can,give me some script examples,i want to understand thisss!!! :shock: