Change gui text font size

Hi, i am still new to unity3d and to coding it self. I am trying to make a game like flappy bird and a friend of mine gave me a script he found from the web for the player (the bird) buut when you loose the text is too big on the screen. I can not see where to change that in the code so can you guys help me. I would really apreciate it if you change the code for me :slight_smile: The text i want to make a smaller font size is "Your score " “repeat” “yes” “exit”. Here is the code:
using UnityEngine;
using System.Collections;

public class player : MonoBehaviour {

	public Transform skor;
	private int score=0;
	private bool GuiOn=false,bisa=true;
	public GUIStyle template;

	void Update () {
		if (bisa) 
		{
				skor.guiText.text = score.ToString ();
				if (Input.GetMouseButtonDown (0)) {
						rigidbody2D.isKinematic = true;
						rigidbody2D.isKinematic = false;
						//rigidbody2D.WakeUp();
						rigidbody2D.AddForce (transform.up * 280);
				} else if (Input.GetKey (KeyCode.Escape)) {
						UnityEngine.Application.Quit ();
				}
				
				
						for (var i = 0; i < Input.touchCount; ++i) {
								if (Input.GetTouch (i).phase == TouchPhase.Began) {
										rigidbody2D.isKinematic = true;
										rigidbody2D.isKinematic = false;
										//rigidbody2D.WakeUp();
										rigidbody2D.AddForce (transform.up * 280);
								}
						}
				}
	}
	void OnCollisionEnter2D (Collision2D col)
	{

		if (col.gameObject.tag == "hambatan") {
			GuiOn=true;
				} 
	}
	void OnTriggerEnter2D( Collider2D col) {
		if (col.gameObject.tag == "score") 
		{
			Debug.Log("scoooooooooorrrrreeeeeee");
			score+=1;
		}else if (col.gameObject.tag == "hambatan") {
			Debug.Log ("kedetekbawah");
			GuiOn=true;
				} 
	}

	void OnGUI(){
	
		if(GuiOn){
			bisa=false;
			rigidbody2D.isKinematic=true;
				
			GUI.Box (new Rect (100,100,300,200), "ˢᶜᵒʳᵉ ⁻ "+score.ToString()+", ᴳᵃᵐᵉ ᴼᵛᵉʳ",template);
		 
			if (GUI.Button (new Rect (110,200,300,80), "ᴬᵍᵃᶦᶰ",template)) {
				Application.LoadLevel(0);
			}
		
			if (GUI.Button (new Rect (110,300,300,80), "ᵉˣᶦᵗ",template)) {
				Application.Quit();
			}
		}
		
	}
	
	
}