Is there anyway to modify an Axis Dead Zone at Runtime?
In my game (www.shovsoft.com/lunarflight) I have the deadzone at 0.3 this is because I support XBox 360 controllers which can have very sloppy sticks due to wear.
Unfortunately this means more sophisticated controllers(HOTAS) with their own profiling software end up with a large Dead Zone which they cannot override.
I want to add the ability to modify the setting in game.
It doesn't seem to be possible to access the data in the default Input Manager so I can iterate through the Axes list and change the values at runtime.