I tried setting the parameter to ‘auto (best perofrmance)’ but unfortunately Unity insists on making the game ‘retina’ resolution on iPhone 4/iPod Touch 4th gen when this puts the framerate to what I believe is too low for ‘best performance’.
If I force the resolution to 320p the framerate is much more stable.
Is there a way to simply force the game to run in 320p when it detects it’s running on iPhone 4/iPod Touch 4th gen?
Does this now work on iOS?
– Bovine