Change jump control of unity's FPScontroller

Hey everyone,

my question is just like the title says: “How can i change the jump control of the FPScontroller provided by unity”. Because right now when i jump with it, i can move all ways in mid-air, and this isnt realistic. Is there a way of reducing this without having to higher the gravity and losing jump height?

(I am working in the latest version of unity5)

Thanks,

me.

You could open up the fpsController in monodevelop and disable wasd input when jumping. Velocity would be retained and you can look around, but you cannot move midair. It’ll take a shit ton of booleans and collider checks but i bet you could pull it off mate. :smiley: