Change Level over Network, Whats the corretct way?

Hi, I’m trying to learn unity rpc calls to a simple multiplay game.

[Detailed]:

I made a second scene(level);
The server changed the scene before client connect;

When client join the server he connect in first scene because he don’t got the change scene call.
Made a LOBBY Layer before the “Real Game”;
Wait people connect to server;
Did a change level via RPC call;
Its ok, it change the level to everyone, BUT?

If someone join the lobby after the “change the stage rpc call”, he still don’t got the level;
What Should I Do?
-How I pass the level to client when he joins my server?
-When I say him and find a solution to the client change the scene when he joins the server, his “scene2” will be our same “scene 2”?
I mean, a “spawn object call” will create this object in the same view?

[tldr]:
I would like to know the correct way to change level over network so people who joins my server after a change level, change to the correct scene and interact with its objects.

Have you tried sending the RPCs as buffered?

Hi Leizzer, I didn’t know RPC Buffered Calls, I’ll try it, thanks!

It worked!
I was using the RPC.All before.
Sorry for late reply and thanks for your help, I solved the problem using the Buffered RPC Calls.
I change the level using a RPC Called “ChangeLevel”, so, when a new player joins the network, he will sync the level.
BUT, in my case I made a “lobby state”, before the real game begins, so I don’t have to keep syncing every other object, since nobody will joins after the game start.