Change lighting setting Asset in runtime?

For instances, I have two baked lightmpas set, one for high quality and one for low quality
In my game, I’d like my player to make choice of their target graphic setting, low or high

In editor, I can easily assign the LightingData asset in lighting inspector/baked lightmaps/lighting data asset
8008718--1030415--upload_2022-3-31_17-28-11.png

How do I define this variable while in runtime? tks

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likewise

Though this is a question that is nearly 3 old now, I’m finding similar issues having to deal with multi scene lighting/cameras. This would help in that I could limit the scope of lighting application to a specific camera by using the preRender and swapping out the render settings at that time.

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