Is it possible to change Unity’s baked lightmaps at runtime? I’ve looked around and tried things such as: http://wiki.unity3d.com/index.php/LightMapSwitcher however nothing visually changes in the scene view / game view.
Any pointers would be great, or if you have an alternative solution please do share.
Never mind, regardless of the file name, assigning the textures generated to both near and far arrays (even though they’re using the same texture) fixed it.