Change lightmaps ar runtime

Is it possible to change Unity’s baked lightmaps at runtime? I’ve looked around and tried things such as: http://wiki.unity3d.com/index.php/LightMapSwitcher however nothing visually changes in the scene view / game view.

Any pointers would be great, or if you have an alternative solution please do share.

Thanks,

Ben

Never mind, regardless of the file name, assigning the textures generated to both near and far arrays (even though they’re using the same texture) fixed it.

Hi, what do you mean by “assigning the textures generated to both near and far arrays” ?

I am struggling with the same situation, therefore maybe your approach would fix it :slight_smile: Do you use Lightmap Switcher with your solution?