I’m using something like this to change the color of several objects.
skinMat.color = color;
skinMat is a Material attached in the inspector. The problem is when I change the color in-game, it keeps it afterwards. I’ve tried a bunch of things and no matter what it always keeps the color I chose in-game. I’d like to have the material revert back to its original state when I stop the game in the editor. There MUST be a way to do this, in code or otherwise.
var mat : Material;
private var matInstance : Material;
function Start () {
matInstance = Instantiate(mat);
renderer.material = matInstance;
matInstance.color = Color.blue;
}
That way the original material is never touched, so if something ever goes wrong and OnApplicationQuit is never called (e.g. you accidentally write an infinite loop and have to force-quit, a crash, whatever), it’s not a problem.