Change Material of quad in script c# unity 2d

I am trying to make an object select a specific texture / Mesh gameobject. Here is my code :

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class SeasonSwitch : MonoBehaviour
{

	public Material Fruh;
	public Material Zom;
	public Material Ehr;
	public Material Shi;

	public GameObject Object;

	private Text seasonText;



	void Start()
	{
		seasonText = GameObject.Find("Season").GetComponent<Text>();
	}

	void Update()
	{
		SelectMat();
	}

	void SelectMat()
	{
		if (seasonText == Fruh)
		{
			Object.GetComponent<MeshRenderer>().material = Fruh;
		}

		else if (seasonText == Zom)
		{
			Object.GetComponent<MeshRenderer>().material = Zom;
		}

		else if (seasonText == Ehr)
		{
			Object.GetComponent<MeshRenderer>().material = Ehr;
		}

		else if (seasonText == Shi)
		{
			Object.GetComponent<MeshRenderer>().material = Shi;
		}
	}
}

Am I missing a component in here?

I have also tried the following script :

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class SeasonSwitch : MonoBehaviour
{

	public Material Fruh;
	public Material Zom;
	public Material Ehr;
	public Material Shi;

	public Renderer Object;

	private Text seasonText;



	void Start()
	{
		seasonText = GameObject.Find("Season").GetComponent<Text>();
	}

	void Update()
	{
		SelectMat();
	}

	void SelectMat()
	{
		if (seasonText == Fruh)
		{
			Object.material = Fruh;
		}

		else if (seasonText == Zom)
		{
			Object.material = Zom;
		}

		else if (seasonText == Ehr)
		{
			Object.material = Ehr;
		}

		else if (seasonText == Shi)
		{
			Object.material = Shi;
		}
	}
}

Please, and thank you!

seasonText is a Text component, but you’re trying to compare it to a Material.

I’m guessing you want to compare the value of the text string to the name of the material? in which case, you need to do this:

if(seasonText.text == "Fruh"){
    Object.material = Fruh;
}

I’d also consider changing the variable name Object to Obj, as Object shares the name with a type.