Change Mono runtime libraries in Unity Editor 3?

As stated on Download Archive, one of the new scripting features in Unity 3 is: “Mono class libraries derived from Silverlight profile for the web player”.

This causes annoyance during development, because in the editor, I am running against the full desktop Mono libraries which are not as strict or limited as the Mono Silverlight libraries. This means that I need to build the web player and run it in a browser to test my game against the web player libraries, which makes debugging also harder.

So my question is: Is it possible to change the Mono runtime libraries in the editor so that I can easily test and debug my game against the web player libraries?

Thanks for your help!

no
if it was you would be even more pissed because editor scripting basically would become impossible (as the editor and the editor play mode run on the same base, so either both are crippled or none)

Ok, that’s fair enough.
But in that case, it would not be a bad feature to be able to enter editor play mode in a separate process (which runs against the web player libraries) and attach the editor to that process in order to make this kind of testing and debugging easier.