As stated on Download Archive, one of the new scripting features in Unity 3 is: “Mono class libraries derived from Silverlight profile for the web player”.
This causes annoyance during development, because in the editor, I am running against the full desktop Mono libraries which are not as strict or limited as the Mono Silverlight libraries. This means that I need to build the web player and run it in a browser to test my game against the web player libraries, which makes debugging also harder.
So my question is: Is it possible to change the Mono runtime libraries in the editor so that I can easily test and debug my game against the web player libraries?
Thanks for your help!