Change mouse button to touch help

How can i change this, if(Input.GetButton(“Fire1”)
to a touch button.
Because the script is working on the whole touch screen, i need it to work just on the touch button.
Here the script

var Local : Transform; //Aqui vai Ser onde a Bala ira sair
var Bala : GameObject; //A Bala no Caso a Estrela
//var Bala2 : GameObject;
var Forca : int = 100; //Forca com que a bala sera lançada
var Municao : int = 30; //E de sua preferencia
var Time_shot : float = 0.3; //Tempo de cada tiro
private var reset_time : float; //Reset para o tempo do tiro
var shot: AudioClip;


function Start(){
    reset_time = Time_shot;     //Pegando o tempo do tiro quando o jogo iniciar
}

function Update(){
    if(Time_shot > 0){                     //Caso Tempo do tiro for maior que 0
        Time_shot -= Time.deltaTime;     //Diminuindo o tempo ate chegar à 0
    }
    /*
        Fire1 = Botão Esquerdo do Mouse
        Fire2 = Botão Direito do Mouse
    */
    if(Input.GetButton("Fire1")){
        if(Time_shot <= 0 && Municao > 0)     //Quando Tempo do tiro for menor ou igual à 0 e Munição Maior que 0
            Shot();            //Chamando a função Shot
    }
}

function Shot(){
    var bala : GameObject = Instantiate(Bala, Local.position, Local.rotation);     //Instanciando a Bala
    if(!bala.GetComponent.<Rigidbody>())        //Caso a Bala não tenha RigidBody
        bala.AddComponent(Rigidbody);        //Adicionando o Rigidbody a bala
    bala.GetComponent.<Rigidbody>().velocity += Local.forward * Forca;    //Aplicando a forca sobre a bala
    Time_shot = reset_time; //Resetando o Tempo do tiro
    Municao--; //Diminuindo a Munição

ola meu amigo poderia por favor me explicar oque é Time.deltaTime?

This post is SIX YEARS OLD. This code is in Javascript / UnityScript. Javascript no longer works in Unity. Please ignore or delete all Javascript code you find in a Unity context. It won’t be helpful to you.

Instead, here are some great new tutorials:

Imphenzia / imphenzia - super-basic Unity tutorial:

Jason Weimann:

Brackeys super-basic Unity Tutorial series:

Sebastian Lague Intro to Game Development with Unity and C#:

Imphenzia: How Did I Learn To Make Games:

How to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!