Hi,
I wanted to change the font asset in all of the TMPro components, but did not find an easy way to do that. Therefore I decided to change the source font tff file and rename the font asset accordingly. Atlas texture name was changed upon updating it, but the default material (that is not a separate asset, just a subasset) name stayed the same.
Is there a way to change the name and/or is there a way to switch font assets on all TMPro components in project?
I managed to do it by editing the asset in text editor. I also could used grep and sed to switch GUIDs and fileIDs to change font asset references. I just feel there should be a built-in way to do these operations (at least the first one)
Since the child Material and Texture are sub objects / assets of the parent font asset, it is not possible to rename those in the Editor like we can for other objects.
The child material and texture used to be named “default material” and “atlas texture”. I recently changed this to add the prefix of the name of the font asset (when they are created).
Thanks for the reply. For the sake of tidy project, I like to keep correct naming everywhere. Therefore I would vote to expose a possibility to rename it somehow, but as I said I managed to do that by editing it in the text editor so my OCD is quenched.