Hi,
I have a little multiplayer project, where you can run around and sit in helicopters and fly them. Because the server spawned the helicopters the networkView belongs to him. That’s not what I want. Because of this I’ve read those two posts: this and this. But I’m not able to get it to work.
When the player is in the trigger zone of a helicopter (door) and presses “e”, the player is positioned in the vehicle the meshrenderer is disabled and so on. After that I execute this:
NetworkViewID newID = Network.AllocateViewID();
triggerCollisionRoot.networkView.viewID = newID;
networkView.RPC("setHelicopterViewID", RPCMode.Others, newID);
Then in the helicopter script is this:
[RPC]
void setHelicopterViewID(NetworkViewID newID) {
networkView.viewID = newID;
}
But this isn’t even getting called. I tested that with some print()'s.
Maybe I’m missing something fundamental?