I have a plane with a MeshCollider on it. What I did in my code was to set an area of vertices of that MeshCollider to have certain colours and alpha values. The plane has a material with Shader type as Particles/Multiply. The colours I did to the plane in the code appear correctly on the plane.
But, that manipulation of colours on the mesh appears to become permanent! So even after I stopped playing, the mesh appears to have that modification I made in the code. It doesn’t reset to its original state!
Is this a normal behaviour? How can I get it reset to its original state?