Change one node of a prefab

Please enable us to change one NODE of a prefab in the hierarchy, and drag just that node back into the prefab in the project. I don’t want to have to change the whole prefab!

For example: we have a mud puddle prefab with a particle system that looks like bubbles. (Bubbling mud! Fun!) All the mud puddles in the scene are different sizes and shapes. My artist wants to change just the bubbles on ALL of them. So he tweaks it in the hierarchy and looks at it in the scene. But now he can’t drag the bubbles “a la carte” from the hierarchy to the project. He’ll have to drag the whole mud puddle prefab, which will overwrite the sizes shapes of all the mud puddles. (If I understand prefabs correctly.)

Moving this to Support :wink:

“GameObject/Apply Changes To Prefab”… transforms of Prefabs already in the Scene are not affected.

I have this same kind of problem: I want to reuse the same particles on different prefabs. So I make a prefab with only the particles and then link it inside other prefabs with the meshes.
I expected to have my meshes with this particles prefab updated all at once when I change the particles but this is not happening.

did you link the prefab in through an assignement on a variable of a script.

Because otherwise you are losing prefabing totally on it. Prefabs can not store other prefabs, it will become a new prefab without the old “prefab binding”