Change or Replace fbx object when GUI button is pressed

I am working with a face where I would like to change expressions when a certain GUI button in pressed. I would want to just replace the fbx head model with a different fbx model that has a different expression. The list of buttons are emotions, such as happy, sad, angry ect. I have made the list of the buttons and the code is as follows.

function OnGUI () {

//background box

GUI.Box (Rect (10,130,100,90), "Expressions");

//Make first button

if (GUI.Button (Rect(20,160,80,20), "Nuetral")){ }

//Make second button if (GUI.Button (Rect(20,190,80,20), "Happy")){

}

//Make third button if (GUI.Button (Rect(20,220,80,20), "Angry")){

}

//Make fourth button if (GUI.Button (Rect(20,250,80,20), "Confused")){

}

}

In the assets I have labeled my fbx models ... neutralhead happyhead sadhead angryhead confusedhead

is there a script to add to my GUI button script to be able to switch to and from each model. Thanks.

Instantiate is what you most likely need:

http://unity3d.com/support/documentation/Manual/Instantiating%20Prefabs.html

and

http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html

and

http://www.unitylabs.net/tutorials/gameplay-mechanics/instantiation