Is it possible to somehow access the Animator and get a list of clips, then from that list change out specific animation clips? For instance, if I have a state for a “Shoot bow” animation clip, and want and then change the animation clip to “Shoot boomerang”, how would I do that?
Essentially, this would be for a sort of modular system: Versus creating multiple states in the animator, I want a single state to exist that has it’s animation clip changed out as needed.